rit BeYoND fASHiON
rit BeYoND fASHiON
This showcase highlights the creativity and craftsmanship of selected local designers, along with students from RIT’s College of Art and Design. The event features a unique collection of garments, with contributions from the Metal and Jewelry Design and Industrial Design departments, celebrating both design innovation and community spirit.
Category
MOTION
Year
2023
Worked with Wendy Marks, Director of F&A Galleries at RIT
Theme of 'organic' design
Transformed fabric patterns into animations using Cinema 4D and After Effects
Animations showcased on large screens
Regular check-ins to refine and align the visuals with her style
Worked with Wendy Marks, Director of F&A Galleries at RIT
Theme of 'organic' design
Transformed fabric patterns into animations using Cinema 4D and After Effects
Animations showcased on large screens
Regular check-ins to refine and align the visuals with her style
Worked with Wendy Marks, Director of F&A Galleries at RIT
Theme of 'organic' design
Transformed fabric patterns into animations using Cinema 4D and After Effects
Animations showcased on large screens
Regular check-ins to refine and align the visuals with her style
Research (THE JIST)
Research (THE JIST)



Research (THE JIST)



Research (THE JIST)


This project spanned about five to six weeks, during which we encountered a one-week delay while waiting for the clothwork from the project lead. I took the initiative to get things moving, and here are the animations I created.
This project spanned about five to six weeks, during which we encountered a one-week delay while waiting for the clothwork from the project lead. I took the initiative to get things moving, and here are the animations I created.
Initially, a "3" appeared in the center of the collapsed state to indicate how many characters could be swapped. However, this raised confusion—why not have the number on all panels or above/below? And if the player unlocked more than three characters, where does that number go?? To maintain a cleaner interface, the "3" GOT SCRAPPED!
Initially, a "3" appeared in the center of the collapsed state to indicate how many characters could be swapped. However, this raised confusion—why not have the number on all panels or above/below? And if the player unlocked more than three characters, where does that number go?? To maintain a cleaner interface, the "3" GOT SCRAPPED!

Research (THE JIST)

This project spanned about five to six weeks, during which we encountered a one-week delay while waiting for the clothwork from the project lead. I took the initiative to get things moving, and here are the animations I created.
Initially, a "3" appeared in the center of the collapsed state to indicate how many characters could be swapped. However, this raised confusion—why not have the number on all panels or above/below? And if the player unlocked more than three characters, where does that number go?? To maintain a cleaner interface, the "3" GOT SCRAPPED!
More Works More Works
More STUFF :) MORE THINGS :)

Rayman Buttons
Interaction Design
2024
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Rayman Buttons
Interaction Design
2024
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Rayman Buttons
Interaction Design
2024
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Rayman Buttons
Interaction Design
2024
2024

Shopic Concepts
Case Studies
2024
2024

Shopic Concepts
Case Studies
2024
2024

Shopic Concepts
Case Studies
2024
2024

Shopic Concepts
Case Studies
2024
2024
YEAHHBUDYYY
YEAHHBUDYYY
YEAHHBUDYYY
YEAHHBUDYYY
PATRICK OKOLO ©2024
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PATRICK OKOLO ©2024
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PATRICK OKOLO ©2024
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PATRICK OKOLO ©2024
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