rit BeYoND fASHiON

rit BeYoND fASHiON

This showcase highlights the creativity and craftsmanship of selected local designers, along with students from RIT’s College of Art and Design. The event features a unique collection of garments, with contributions from the Metal and Jewelry Design and Industrial Design departments, celebrating both design innovation and community spirit.

Category

MOTION

Year

2023

  • Worked with Wendy Marks, Director of F&A Galleries at RIT

  • Theme of 'organic' design

  • Transformed fabric patterns into animations using Cinema 4D and After Effects

  • Animations showcased on large screens

  • Regular check-ins to refine and align the visuals with her style

  • Worked with Wendy Marks, Director of F&A Galleries at RIT

  • Theme of 'organic' design

  • Transformed fabric patterns into animations using Cinema 4D and After Effects

  • Animations showcased on large screens

  • Regular check-ins to refine and align the visuals with her style

  • Worked with Wendy Marks, Director of F&A Galleries at RIT

  • Theme of 'organic' design

  • Transformed fabric patterns into animations using Cinema 4D and After Effects

  • Animations showcased on large screens

  • Regular check-ins to refine and align the visuals with her style

Research (THE JIST)

Research (THE JIST)

Research (THE JIST)

Research (THE JIST)

This project spanned about five to six weeks, during which we encountered a one-week delay while waiting for the clothwork from the project lead. I took the initiative to get things moving, and here are the animations I created.

This project spanned about five to six weeks, during which we encountered a one-week delay while waiting for the clothwork from the project lead. I took the initiative to get things moving, and here are the animations I created.

Initially, a "3" appeared in the center of the collapsed state to indicate how many characters could be swapped. However, this raised confusion—why not have the number on all panels or above/below? And if the player unlocked more than three characters, where does that number go?? To maintain a cleaner interface, the "3" GOT SCRAPPED!

Initially, a "3" appeared in the center of the collapsed state to indicate how many characters could be swapped. However, this raised confusion—why not have the number on all panels or above/below? And if the player unlocked more than three characters, where does that number go?? To maintain a cleaner interface, the "3" GOT SCRAPPED!

Research (THE JIST)

This project spanned about five to six weeks, during which we encountered a one-week delay while waiting for the clothwork from the project lead. I took the initiative to get things moving, and here are the animations I created.

Initially, a "3" appeared in the center of the collapsed state to indicate how many characters could be swapped. However, this raised confusion—why not have the number on all panels or above/below? And if the player unlocked more than three characters, where does that number go?? To maintain a cleaner interface, the "3" GOT SCRAPPED!

YEAHHBUDYYY

YEAHHBUDYYY

YEAHHBUDYYY

YEAHHBUDYYY

PATRICK OKOLO ©2024

GO BACK TO TOP

PATRICK OKOLO ©2024

GO BACK TO TOP

PATRICK OKOLO ©2024

GO BACK TO TOP

PATRICK OKOLO ©2024

GO BACK TO TOP